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Corrodent is a 2D Pixel Physics Platformer. The player draws matter into specified puzzle areas to get through the levels.

It's currently in development, however I have not yet decided whether I'll take the project to full fruition. The technology is based on my Sandbox project.

Levels can be created as tile maps with LDTK. The data is transferred to a grid of materials which then can be interacted with in the game.

Source code is private currently, Tech Stack: Rust, Bevy, Vulkano, Egui